Thursday, February 18, 2016

Did You Know That Some Assembly May be Required for Storybuilding Illustrations?

Developing a Storybuild Workflow is a Slightly Different (thought) Process

1903 Steampunk Skirt Generator
Open Sim is to open to all sorts of interpretations.  There is realistic art, minimal art, fantasy art and surrealistic art.  For my storybuilds I need to find or build fantasy elements that resemble traditional storybook illustrations, and these illustrations need to replace language.  Sometimes there is nothing already built to borrow or buy, because it needs to be invented.  The best way to invent is to start.

Out of the modeling comes an idea for a something or other (in this case a sewing contraption).  References are used and colors are picked from palettes or photo textures, but I am guessing the object evolves like all objects evolve with discovery and assembly.
Parts of 3 Inventions (References) Yields 1

The sewing contraption here is actually drawn from 3 separate reference photos.  The workflow took awhile to nail down, but eventually it started to take shape.  Once the contraption was built, I determined about 1/3 of what got done, never needed to be done at all.  Nevertheless, the experience of  trying this or that will  help me out later.  Even more important was learning what didn't work at all or how mistakes get made.

Eventually constructing steampunk could get into the Waymarker Live Tutorial Schedule.  For now I am satisfied the contraption is now sitting in the school outfitted with the skirt generator script.  A little bit of Open Sim flexi-prim building housed inside a "hi poly detailed" Lo Poly mesh.

Modeling for Interactive Use and to Replace Words

From 1 Engine to the Next Requires Adjustments

Finally In Use and Telling Ruby's Story