Developing a Storybuild Workflow is a Slightly Different (thought) Process
|1903 Steampunk Skirt Generator|
Out of the modeling comes an idea for a something or other (in this case a sewing contraption). References are used and colors are picked from palettes or photo textures, but I am guessing the object evolves like all objects evolve with discovery and assembly.
|Parts of 3 Inventions (References) Yields 1|
The sewing contraption here is actually drawn from 3 separate reference photos. The workflow took awhile to nail down, but eventually it started to take shape. Once the contraption was built, I determined about 1/3 of what got done, never needed to be done at all. Nevertheless, the experience of trying this or that will help me out later. Even more important was learning what didn't work at all or how mistakes get made.
Eventually constructing steampunk could get into the Waymarker Live Tutorial Schedule. For now I am satisfied the contraption is now sitting in the school outfitted with the skirt generator script. A little bit of Open Sim flexi-prim building housed inside a "hi poly detailed" Lo Poly mesh.
|Modeling for Interactive Use and to Replace Words|
|From 1 Engine to the Next Requires Adjustments|
|Finally In Use and Telling Ruby's Story|