|Luggage Surface Comparison|
Not too much to say about (talked about how to set up the lightbox in the last two posts, but I wanted to display the difference inworld between my 3 storybuild asset trunks. My objective was to take the clean trunk and make it look like it was dragged through a few dozen wormholes and time travel stations. If I were to do this again (likely) I would work with the hemi lights a bit more. I wanted the trunk to look dusty, but it got a bit too dusty when I turned off the overhead light. But overall it worked like I expected it would. The top of the trunk is light enough to show out the security lock, a detail important to my story. And the decals (stencils) were easy to apply to the map during the last texture paint phase.
|Luggage Decals Added|
By the way, using stencils is a brush pressure sensitivity task.
Right Click Drag = Movement Up, Down, Left or Right
Right Click Shift = Scale stencil to size of face
Right Click Control = Rotate Stencil
Caution: Be careful about using (label) stencils - copyright issues may preclude you from using same, but if you write your own story, and create your own applicable stencils, you will have no worries.