Thursday, May 7, 2015

Baking or Cooking? There is NO argument. It is Baking.

LO Poly Ingredient Builds
Today's Waymarker 5/7/2015 Did You Know That?  that I am a baker and not a cook,  I don't like scurrying around the kitchen, while my starving family is staring back at me.  I like to conjure my goodies ahead of time (including getting the dishes done before I sit down to eat).  I also like getting anything done early in the process, so I can dance or nap later.

So for the somewhat more serious version...

Today's Waymarker 5/7/2015 Did You Know That?  is likely about what you can confirm you know.  Today's answer is about baking.  Baking is defined differently for the chef, the fine artist and the 3D artist, but baking shares a definition with all three artisans.  Baking is a process that blends ingredients or tasks now to save time and resources later.  So we look at the if's to see the differences between what artists do.

If you are hand-painting your own textures or adding shading or highlights to your textures, you are already baking.  Your visitors are not required to increase their graphics performance to see your model's shadows or shininess.

If you are you a 3d artist who uses Open Sim,  Blender mesh or other tools to enhance your surfaces you can bake in your shininess, fake bumps and cracks and shading ahead of time.  I suppose baking underwear onto a model is also a kind of baking.  Your model is not required to put its pants on, and it does take less performance time to render those pants, but pants is another way of thinking about baking (and not my way of thinking about baking) *caution here - sometimes baking does mean permanent

Baking does not mean your texture is glued to your model in Open Sim during import.  If you notice, your model's texture is added to your inventory (and can be removed) after being imported.  In fact some 3d mesh artists wait until their builds are inworld before they add the textures they textured painted, cycles processed or texture adapted in Blender (or other). 

Like the layers of a cake, the layers in a 3d bake could include a
1) specular map, the shiny highlights or an environmental filter that comes from some kind of manufactured light source,
2) bump maps that we normally see in black and white drawings that cause us to see edges (straight up or down)
3) normal maps that cause us to see colors/light reflected at angles and
4) ambient occlusion that causes us to see a model's shadows regardless of current light condition.   The baking process occurs at a point in time, and we can fix that photographic texture to the object like we do a texture.  Blend some colored  material or a texture into the occlusion and you've got a new texture without too much extra work.  Some will say an even more accurate shading than artists do on their own.
Blur Sculpting Brush
    *Note:  black and white brushes for sculpting are easily made for Blender work.  The black part of the image will not affect the model, while the white part will cause an effect on the model.  My gift to you today - 2 Waymarker brushes. Save image and use.

Button Sculpting Brush
A good baker will know how to bake ingredients that can hold onto their individual tastes but can also blend with other tastes === long before the party or the coffee break begins.

Link to best bread in the geographical world.   The Only Way to Bake Bread (can use stand mixer)