Thursday, May 28, 2015
Today's Did You Know That Question is about a QD (quick & dirty) Way to Mesh a Wall
1. I took a screenshot of my original model in an orthographic top view and used it for the reference print.
2. To use a reference, key N and bring up the properties menu. Choose Add image as shown in the slide and adjust as desired. Generally the only adjustments needed are resize, right or left (X or Y), and opacity.
Note: if you no longer have your original model, you could take a photo of the build you want to reference while you are in your world (or someone's world) and use it for your reference print.
3. Add a plane, extrude from one edge, while constraining the Z axis, and carefully draw faces like you would vector lines from one point to the next. This might take a bit of practice, depending on how much dot to dot (box to box) drawing experience you have.
4. Roll your view port into 3D view with your mouse, select all faces and start your extrusion. You have a nice wall or walls.
Note: If you want doors or windows in your wall, don't extrude (deselect) applicable vertical faces. Or you can wait and delete those faces later ( a bit more work to case the openings).
Personally, I think its fun to draw face to face or dot to dot (vertices), and you quickly get such nice clean geometry from the process.